The F# Journal just published an article about computer graphics:
"A fractal is a mathematical set that exhibits a self-repeating structure at arbitrary scales and sizes, and the concept can be used to describe naturally occuring phenomena such as clouds, coastlines, mountains or frost crystals. The advent of modern computer graphics allowed for the complexity and beauty of these structures to be seen in incredible detail by everyone, as first done in the work conducted by BenoÃ®t Mandelbrot at IBM in the 20th century. As technology advances further (in the form of GPUs), real-time fractal explorers have become feasible as well, an example of which will be shown in F# in this article..."
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Background reading on the reference counting vs tracing garbage collection debate - Eight years ago I answered a question on Stack Overflow about the suitability of OCaml and Haskell for soft real-time work like visualization: "*for real-ti...
1 month ago